The Shrine:
Now go back to the dock and talk to Colonel O'Niall to report what everyone said. Now go down to where
the dungeon sign (!) is south of the town. The shrine is the dungeon from the Family Crest.
Make sure you packed a lunch when yo go down there! There is a door sign on the west side which is called 'Wall'.
Push it! It will turn into a 'Wall Opening'. Enter it! When it, you will see level 45 giant lobsters. You can use the agilty
shortcut though. You can save time by using the agilty shortcut.
If you go through the shortcut go north. When you get to these big doors Savant will contact you and
ask you to scan. Scan the room. She talk for a while then give you a 'Door Transribtion.' She will tell you to bring this
to a guy called Jorral.
Jorral:
Go to your map and search for Outpost. There between Ardougne and the gnome stronghold is a little place called
'Outpost'. This is also the place where you start Making History, (another quest guide coming out soon).
Once there, speak with Jorral. If an option comes up that says History or Translation, pich Ptaslation. It will take
sometime for them to talk but it is the final piece of the puzzle to solve the Translation. She will tell you to speak to
some of the locals, next.
Discovery:
Go and speak to Colonel O'Niall who is on the dock. You tell him you believe the Sea Slugs are evil! So he deicides to speak to Brother Maledict. All you have to do
is walk toward the chapel. You will see a short cut scene. A man will walkout and say "Welcome to the family, Brother
Maledict." You will now notice he is a silky color. Speak to him.
Missing Pages:
When you speak with the brother we will be offly strange. He will tell you the three
pages about the Saradomin Shrine is missing. Now you have to find them!
- In Mayor Hobb's desk when you first walk in the door to the west side. (Requires thieveing, may take time.)
- Head to the Fishing Shop. Speak with the owner to get.
- Head to the dock. O'Niall has the last one. He will give you 3 peices of it.
Now you need to glue them togeather. Use the Swamp Tar with the pages. Savant will yell at you. She will tell you Sea Slug
Paste. Now go talk to Jeb and ask him to take you to the Fishing Platform.
There are now Giant Lobsters instead of Sea Slugs now! The fishermen are now silky. Go
to the South-West house and talk to Bailey. Talk to him and he will make you the glue. I don't have a
picture for you, Sorry. Now it's time for cutomized runes!
Specialized Runes:
It's time to make custom runes! Doing this part of the quest requires our RuneCrafting guide.
Right click on the pages to craft. Then use them with the alter to make them. They can break easy so bring extra. If I
am not explaining enough please tell me on forums.
You need the following runes: Water, Air, Fire,
Earth, and Mind.
Use each one, with the door down in the dungeon doors. An evil little slug will appear. The prince slug! Then, kill it.
The queen slug will appear. Then, Salack will teleport away to Falador park. Talk to Sir Tiffy for your reward!
Reward:
1 Quest Point
3,500 Crafting XP
3,500 RuneCrafting XP
3,500 Thieving XP
Promotion
to Proselyte