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TzHaar Fight Cave

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Mini-Game Guide

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Originally Written By: JJohnston
Special thanks to LadyJehu

fightcave_intro.gif

Basic:
First off, this mini-game is safe. That means you will not lose anything if you die. This is a fun mini-game, but do not expect to win. This mini-game is a pain to find. See TzHaar city guide (if avalible). This mini-game has monsters from level 22-702. Once again it is safe.
 
If you plan on winning this mini-game Sal's Realm suggests that you have the following:
  • 90 Combat
  • 55 Prayer
  • 75 Range
  • A high defence level, perhaps over 80.

And of cource any fighting always needs armor. Sal's also suggests the following in armor:

  • Black dragonhide body
  • Black dragonhide chaps
  • Two bows - you can replace bows with Crystal Bows, Magic Shortbows with 1,000 Rune Arrows, or Karil's Crossbow. It is best to have 1,000+ arrows, and at least two bows.
  • Two super restore potions
  • 4 Saradomin Brews
  • Two Range Potions
  • 16 Prayer Potions
  • Full Guthans
  • Cape - Legends or Obsidian would be the best
  • Unholy Symbol - for attack and prayer bonus
  • Black Dragonhide Vambraces
  • Ranger Boots - used for best performance, can be replaced with rune boots
  • Ring of Recoil

The longer you go without dieing the more Tokkul you will recieve!

Waves of Creatures:
There are 63 waves of creatures which are extreamly hard. The following graph is a redesigned version of Salmoneus' site:

Waves of Monsters

Wave

Monster

1

22

2

22, 22

3

45

4

45, 22

5

45, 22, 22

6

45, 45

7

90

8

90, 22

9

90, 22, 22

10

90, 45

11

90, 45, 22

12

90, 45, 22, 22

13

90, 45, 45

14

90, 90

15

180

16

180, 22

17

180, 22, 22

18

180, 45

19

180, 45, 22

20

180, 45, 22, 22

21

180, 45, 45

22

180, 90

23

180, 90, 22

24

180, 90, 22, 22

25

180, 90, 45

26

180, 90, 45, 22

27

180, 90, 45, 22, 22

28

180, 90, 45, 45

29

180, 90, 90

30

180, 180

31

360

32

360, 22

33

360, 22, 22

34

360, 45

35

360, 45, 22

36

360, 45 22, 22

37

360, 45, 45

38

360, 90

39

360, 90, 22

40

360, 90, 22, 22

41

360, 90, 45

42

360, 90, 45, 22

43

360, 90, 45, 22, 22

44

360, 90, 45, 45

45

360, 90, 90

46

360, 180

47

360, 180, 22, 22

48

360, 180, 22, 22

49

360, 180, 45

50

360, 180, 45

51

360, 180, 45, 22, 22

52

360, 180, 45, 45

53

360, 180, 90

54

360, 180, 90, 22

55

360, 180, 90, 22, 22

56

360, 180, 90, 45

57

360, 180, 90, 45, 22

58

360, 180, 90, 45, 22, 22

59

360, 180, 90, 45, 45

60

360, 180, 90, 90

61

360, 180, 180

62

360, 360

63

702

Monsters:
Here you will learn all about the diffrent kinds of monsters. Big or small! Fat or Tall! Here you will learn all about there diffrent attacks and which prayer is best used on which monster!

Tz-Kih
Level 22

fp-22.gif

This little guy seems harmless, even when fighting. Everytime is attacks you takes down 1 prayer point. It is advised to used ranged on this creature!!!
Image Hosted by ImageShack.usMELEE


Tz-Kek
Level 45

fp-45.gif

And again seems harmless. These will hit 1 damge to you if you hurt them. THEY CAN HIT YOU TWICE PER ROUND!!! When they die they split into to small Tz-Keks being of 22 combat with 10hp. Once they are split it should be no problem killing both of them.
Image Hosted by ImageShack.usMELEE


Tok-Xil
Level 90

fp-90.gif

This beast is extreamly dangerous but very easy compared to other level 90. When this one is get's on it's hands and knees it ain't beggin' for mercy. This one can shoot horns at you! Melee is recommended!!!

Image Hosted by ImageShack.usRANGED/MELEE


Yt-MejKot
Level 180

fp-180.gif

This rat looking thing is a slow mover. This makes it so much easier to kill him with mage or ranged weopondry. Although he is a slow mover and can get stuck in rocks quite easily there is a catch. This little guy can heal himself or others around him.

Ket-Zek
Level 360

fp-360.gif

Ket-Zek is a powerful monster and shouldn't have any problem knocking you into next week! This one hits hard with Melee so magic or ranged is recomended.

Image Hosted by ImageShack.usMagic


TzTok-Jad
Level 702

fp-702.gif

This monster is definatley the most the most powerful monster in RuneScape! He wouldn't have any trouble killing Zezima in one hit. That's right, he hits a 99s!!! This deadly master is defanltly not for melee! This is most defently a prey for magic. It would be a lot easier considering the curse spells. If you have no Body Runes then it's up to you what to choose. It is EXTEAMLY recommended that you use anything BUT melee!
Image Hosted by ImageShack.usALL

fp-108.gif

Harmless to you as such, but deadly in a final fight against TzTok-Jad. These will come out and heal TzTok-Jad to full health. It is strongly advised that you remain focused on defending against TzTok-Jad's attacks, but hunt out and kill these one at a time, as quickly as possible.
 
Rewards: Once the level 702 is dead you will have won a new famos cape. It's name is a Fire Cape. Mostly known as a Lava Cape. Image Hosted by ImageShack.us

Tokkul:
The TzHaar have a weapon shop! When I get around to it I'll make a guide. Everything is expensive and most stuff requires level 70, depending on the item. Don't throw away Tokkul!!! They are difficult to gather up. KEEP IT!!! Tokkul is not tradable so don't get rid of it!

Mini-Game Guides

"Fire Cape" AKA Lava Cape

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